Imagine playing throughįinal Fantasy VII with a crew of random mutes rather than Tifa, Barret, and Cid, or exploring the world ofĭragon Age: Origins with a group of generic, speechless dwarves, elves, and mages rather than Morrigan, Leliana, and Oghren. However, without a party full of compelling characters the game lacks heart. It's a classic, accessible, expertly crafted Japanese role-playing experience. The learning curve will be virtually non-existent for fans of the genre, and its swift pacing may well keep some players glued to the screen for hours at a time (assuming they have the time). Most importantly, it's just plain playable. There are more than 1000 equip-able items in the game, and each one changes the appearance of your characters. I found that I would dive into the character management screens once every half hour or so to see if I had collected any fun new weapons or pieces of armour. The boss battles are usually more challenging.Īnd there's just enough loot collection for it to be exciting and not feel like a burden. The fighting is perhaps a bit too easy in field battles, but that just makes for easy leveling. We can set general tactics to our party members to let them fend for themselves and pick our battles by choosing whether to bump into monsters we find roaming the wild. Extremely speedy, the traditional turn-based action is enjoyable without getting in the way of exploration. Expect to spend dozens of hours looking for treasure, finding equipment recipes and the necessary ingredients to make them, and completing scores of side missions for random non-player characters.īattles are fun, too. This is a massive game the same size as previous entries in the series, despite its diminutive platform. Reading text is one of the highlights of the game.Īnd the enormous world is filled with loads of locations and secrets just waiting to be discovered. It's filled with broad jokes and clever turns of phrase (example: "The Curious Crevice quest has been transgressed with finesse!"). The shame of it all is that I'm quite enjoying virtually every other aspect of the game. After all, no one would choose to add some stranger's bespoke mage to their party if it meant dropping a character with integral narrative purpose. The reason we don't have any interesting party members with their own compelling stories and side quests is so that characters created by other players can be added to our party without affecting the flow of the story. But it comes at the expense of the solo campaign. This is neat tech, to be sure, and it's all fine and dandy. Plus, an innovative "Tag" mode allows players in close proximity to share their characters automatically even when they aren't playing and their consoles are snapped shut. Your hero can enter other players' worlds and others can enter yours. While it is entirely possible to play throughĭragon Quest IX without ever joining or being joined by another player, the game was designed from the ground up so that four players could hook up over a local area network. Spock asks his friend not to grieve and starts the phrase only to be completed by Kirk.Why would Square Enix, the largest and most respected RPG maker in Japan, make such a drastic change in design to one of its most beloved franchises? Kirk rushes to his aid but is unable to help his friend. Because of this, he has been exposed to a fatal dose of radiation and is dying. Spock had to enter the warp core of the ship to repair the engines so that they could escape destruction. The 2nd time this is mentioned is the more remembered. However, he will still follow Kirk since he is not only his commanding officer, but, more importantly, his friend. Spock then derides his friend, saying that Kirk shouldn’t have taken the promotion since this has taken him from what he actually loves: being the commander of a starship. Kirk, now an admiral decides to take command due to the emergency. Spock is actually in command of the Enterprise when it receives a distress call from another starship. The first time is relatively early in the film. The story behind the quote: The quote was actually mentioned twice in Star Trek II: The Wrath of Khan.
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